AI Insights · Timothy · July 2022
Top 5 Cannabis Games in Italy Q2 2022: Performance Overview
Discover the performance trends of the top 5 cannabis games on a unified platform in Italy during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 cannabis games in Italy demonstrated varied performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics for these applications.
Bud Farm: Idle Tycoon Game from LDRLY saw its weekly revenue fluctuate throughout the quarter, peaking at around $529 in late March before declining to approximately $306 at the end of June. Weekly downloads for this game remained relatively low, with a high of 62 in late March and a low of 20 by the end of June. Active users also showed a downward trend, starting at 470 in late March and dropping to 285 by the end of June.
Hempire - Weed Growing Game by LBC Studios Inc. experienced a decrease in weekly revenue, starting at $345 in late March and ending at $217 in late June. The game’s downloads saw a significant drop, with a high of 1.8K in late March and a low of just 108 by the end of June. Active users followed a similar trend, starting at 3.8K and decreasing to 1.3K over the same period.
Weed Firm 2: Back To College from Ludum LLC showed relatively stable revenue figures, with a peak of $262 in early May and ending the quarter at $214. Downloads for this game peaked at 677 in late March and dropped to 216 by the end of June. Active users also saw a decline, beginning at 2.2K in late March and reducing to 1.1K by late June.
Cheech and Chong Bud Farm from LDRLY had a mixed performance in terms of revenue, peaking at $217 in late May and ending at $115 in late June. However, the game had negligible downloads throughout the quarter, and active user data was not provided.
Wiz Khalifa's Weed Farm by Metamoki Inc. showed inconsistent revenue, with a high of $112 in early May and no revenue in the last two weeks of June. Downloads fluctuated, peaking at 163 in mid-May and ending at 38 in late June. The game’s active users started at 368 in late March and decreased to 238 by the end of June.
For more detailed insights and data on these applications, visit Sensor Tower.